sci-fi corridor, rendered in cryengine.
Concept art for Rampant Pixels' game "Underholm"
Ingame screenshots of Rampant Pixels' "Underholm". models, textures, lighting and level design by me.
Ingame graphics based on mockups (duet)
Mockups for a personal game project (Duet)
Backdrop mockups for Oxeye Game Studio's action-platformer "Cobalt"
Mockup for Oxeye Game Studio's action-platformer "Cobalt"
Cells, a game made for NMS 2012. Art done by Erik Rönnblom, programming by Daniel Brynolf and game design & sound by Pontus Hammarberg